Project 2005
CAST (CebuAnimators Society for Talent) has completed its "Summer Project 2005". CAST is based in Cebu Philippines and is an organization to promote the making of 3D animation in the Philippines.
We have down loaded a sample video to the Google's web site. You can take a look at our two and a half minute sample movie. The title of our animation clip is "The Universe" Hope you enjoy and please give us feedback to let us know how we can do better.
Or you can go to Google , then click on "more", then click on "video". Do a search for "cebu". This will bring up several video clips made in Cebu. Please click on ours, "The Universe". We think ours is the best.
To learn more about our project, please look at our e-brochure. This tells the story of our succeses and the problems we encountered in animating the visit from "The Universe".
CAST is also involved in the Cebu Sinulog festival. This is a week long celebration of the Patron Saint of Cebu "The Santo Niño". Check out and print our year 2006 calendar. Sinulog 2006 Street Dancing.
Some pictures and sample rendering of our work.
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Members of our Team
The CAST "Project 2005" started in April 2005 with four people.
They are (standing left to right): Rommel Esparcia — University of Cebu Cesar Omayan Jr. — University of the Visayas Gary Forbes — Director and Mentor
Seated: Dhina Rose Teehera — Cebu Normal University Mary Gay Paro-an — University of the Philippines
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Magellan's Cross at City Hall Park
This rendered picture is the Magellan's Cross Monument. This building houses the remains of the first cross used by Ferdinand Magellan. The cross was used to conduct the first baptism in Asia. This is why Cebu is considered to be the birth place and the center of Christianity in Asia.
This rendered picture represents the most time consuming model we did. Render time approached five minutes per frame. The time was spent in rendering the texture on the building that houses Magellan's Cross. The grass and sidewalks use a procedural texturing.
Procedural textures use a math algorithm to calculate the color for each pixel or dot on the screen. The scene was ray traced so this means that the computer bounce a ray of light to each one of the pixels. The color was then mathematically determined. This had to be done for each light in the scene. The final color was then the sum all.
This is the second version that we made a full rendering. The second version added more trees and flowers to give it a more realistic look.
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Approaching Fuente Osmeña
The Center of "The Universe"
This rendered picture represents some of our most detailed scene. We have a lot more cars,jeepneys, trees, flowers and water falls. The sky walk tested our ability to texture chrome post and railings, cement stairways and tin roofs.
This scene has about 20 cars and jeepneys running around the circle at various times. We were like traffic police in getting the vehicle's to not run into each other. We solved this problem by using a visibility parameter. If the vehicle was not on camera, we just made it invisible.
We also are well aware of comparative size. The sky walk has to be two and a half times taller than a jeepney. The road has to be four lanes wide in each direction. These things forced us to make a standard unit of size for 3 dimensional objects. We chose the jeepney as our 3D ruler.
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Cebu Provincial Capitol — Daytime
This rendered picture represents our most ambitious model. It was modeled as several separate buildings and then added into one. We only had to model the right half of the buildings and garden. A 3d modeling tool called "mirror" created the left side. The two sides are then placed side by side to create the whole.
This was our first attempt to use the tool "Tree Creator". This was a very mathematical procedure and required a background in physics and math. It was a bunch of spirals decorating other spirals in a random way. We ended up being very good in making the trees and flowers that you see in the Capitol grounds and garden.
The problem was solved by getting a bigger and better computer. We bought and assembled our first 64 bit computer. This used and AMD Opteron processor. We chose this processor because it can be clustered. This means that 2 or 4 processors can be connected together in such a way to act as one computer. Our new computer ended up with a total of 4 gigabytes of memory.
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Well this solved our problem for a while. What did we do? We just added more features to the model and pretty soon we had the same problem. Not enough processing power to handle the complexity of the model.
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Cebu Provincial Capitol — Nighttime
This rendered picture represents our first attempt to turn the lights on in Cebu. Three D modeling and animation is very dependent on lighting your scene to present the best view. Lights create shadows and these are part of the illusion the viewer sees as reality.
Another interesting feature is our rendering of the two Capitol water pools and squirting water fountain (one is shown in the lower right of the picture). This was very challenging because we had to make the water move up in the center of the fountain and down on the out side. Again this was a mathematical model that used time dependent random numbers. The pool is complete with circular water waves in the pool of water.
This model still could use some lights to show the two statues of President Sergio Osmeña and local hero LapuLapu. Also missing are three statues on the capitol building.
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